![]() Using this method, it is also possible to carry the Ukkiki into the water. An in-game glitch allows Wario to pick up the Ukkiki with the Metal Cap. This will cause the disguised character to transform back to his normal self. If any character is wearing another character's cap, the Ukkiki will take it. With the introduction of different playable characters in Super Mario 64 DS, one of the Ukkikis is also given an additional role during gameplay. ![]() Their Super Mario 64 DS design replaces the Super Mario 64 design with a new one that resembles their artwork from Super Mario World 2: Yoshi's Island as their standard appearance for further games. This Ukkiki appears only when the second mission is selected. If the player accepts, the Ukkiki will make his way down to the cage (which has the course's Power Star) and jump on it, making it accessible for Mario to collect. When caught, the monkey will promise to give Mario "something really good" if Mario lets him go. This one tries to run away from Mario, rather than bother or chase him. In the second mission of Tall, Tall Mountain, Mario has to catch a different Ukkiki on the very top of the mountain. To get it back, Mario has to grab him again this is made more difficult by the fact that the Ukkiki now runs away from Mario and jumps over him if he gets cornered. He will also gain it if it is blown off Mario by the Fwoosh farther up the mountain. However, if Mario grabs him, he will steal Mario's cap and wear it. One can be seen following Mario around and doing tricks. Two of them inhabit the course Tall, Tall Mountain. Ukkikis return in Super Mario 64 and its remake, Super Mario 64 DS. “OSo, how about it?” - Ukkiki, Super Mario 64 Mario encounters an Ukkiki on Tall, Tall Mountain in Super Mario 64 DS. A larger Grinder that wears a red tie and attacks by throwing barrels (a clear reference to Donkey Kong) was planned, possibly as a boss, but is not implemented in any way in the final release, though its graphics can be found unused. Grinders cannot be defeated while in water, as stunning them instead causes them to "flail" in place. However, they are difficult to eat while running because of their speed. Grinders can be stunned with eggs or a stomp, after which Yoshi can defeat them by eating them or running over them while they are unconscious. Fleeing Grinders jump onto vines and climb them as high as possible, jumping off and running if a Yoshi gets too close. ![]() Some Grinders are harmless and simply run around the stage, acting as a source of eggs others swing in long chains. ![]() Others drop Needlenoses, and were named Seedy Sallies. Some Grinders drop bombs, and were named Short Fuses in the Player's Guide. They usually show up in jungle stages and attack Yoshi in a variety of ways, including spitting watermelon seeds and grabbing Baby Mario when hit, they turn a darker shade of brown and run away. Grinders first appear in Super Mario World 2: Yoshi's Island and its remake, Yoshi's Island: Super Mario Advance 3. History Yoshi franchise Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3 2.1.2 Yoshi's Island: Super Mario Advance 3.2.1.1 Super Mario World 2: Yoshi's Island.1.1.5 Yoshi's Woolly World / Poochy & Yoshi's Woolly World.1.1.1 Super Mario World 2: Yoshi's Island / Yoshi's Island: Super Mario Advance 3. ![]()
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